A Quick Guide to Artificial Intelligence with Unity: Get Started with Artificial Intelligence in less than 60 minutes by Patrick Felicia
Author:Patrick Felicia [Felicia, Patrick]
Language: eng
Format: azw3
Published: 2017-09-03T04:00:00+00:00
Please select the object called ground.
Open the window called Navigation (i.e., Window | Navigation).
Click on the tab called Object.
Check the box called Navigation Static and leave the Navigation Area option to Walkable area.
Figure 7: Specifying the navigation type
You can then click on the tab called Bake, and click on the button labelled Bake, within this tab.
Figure 8: Baking the scene
By baking the scene, you make it possible for Unity to define and calculate walkable (and static) areas in the scene that the NPC can take to reach its target; without baking the scene, the NPC will not be able to find its way to its target; so this step is very important.
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